Wednesday, January 14, 2015

The Demon Prison of MadLibMount

So on Monday I wrote about how--since Dwimmermount is released on an Open Game License--you can make your own dungeon by MadLibbing it using content from your own campaign.

I used level 1 as a proof-of-concept. Today, instead of plodding ahead to level 2, I skipped ahead to level 8 which is the second to lowest level--because the actual lowest level has a lot of empty space to be filled in by the GM. 'Cause I figured variety is cool, y'know?

Directions for how to use the Search-and-Replace function on your word processor to instantly make a MadLib dungeon are here. Ready? Go:

(WeirdConstruct)
(StrangeKindOfWizard)
(SeriouslyScaryGreaterDemon)
(DifferentKindOfBadassDemon)
(MostEpicKindOfMajorDemon)
(GrossConstruct)
(ScaryMindlessUndead)
(SummonedFireCreature)
(DecayingUndead)
(RelictArchitectFaction)
(GoopyMonster)
(CrazyDangerousAnimalIntelligenceCarnivorousMonster)
(AutomatedConstruct)
(EmblemOfRankInChurchOfLocalDeity)
(MessageDeliveringDevice)
(ValuableItemOrBodyPart)
(StigmatisingMark)
(MeansOfAccessingThisArea)
(Demon'sName)
(KindOfBadassMajorDemon)
(EsotericName)
(MethodOfPreventingEntryToARoom)
(ThreeBadassMagicItems)
(MinorMagicItems)
(CommonIntelligentLifeform)
(ACoolMagicItem)
(IntelligentHumanoidSpecies)
(Artwork)
(Alignment)
(SomeKindOfEnergy)
(AwesomeMagicWeapon)
(KindOfWarrior)
(OtherAlignment)
(ThirdAlignment)
(ThreeGoodMagicItems)
(LawDeity)
(WiseDeity)
(BodyPart)
(KindOfFurniture)
(PerformingOrdinaryButNonSurvivalEssentialActivity)
(DeviceThatProtectsYouAndServesAsABadgeOfOffice)
(KindOfIngestivePoison)
(AmbientDisturbingEffect)
(ArchitecturalFeature)
(SweetMagicWeaponForClerics)
(SweetMagicWeapon)
(MagicItemForClerics)
(VeryCoolMagicWeapon)
(DemonPrince)
(TwoNeatMagicItemsOneOffensiveOneDefensive)
(ItemFunctioningLikeAKey)
(PrettyGoodArmor)
(PrettyGoodMissileWeapons)
(GreaterDemonOfSomeSort)
(NegativeEffect)
(SpellcastingClass)
(CursedItem)
(HeavyButMundaneObjectHere)
(MagicalPunishment)
(LocalDeity)
(ArtificialBattleConstruct)
(FemaleName)
(MaleName)
(NameOfIndeterminateGender)
(KindOfBoon)
(ExoticTortureDevice)
(Device big enough to climb into)
(AngelicCreature)
Click to enlarge


MadLibMount Level 8

Wandering Monsters for this Level

1 (WeirdConstruct)
2 d2 (StrangeKindOfWizard)
3 (SeriouslyScaryGreaterDemon)
4 (DifferentKindOfBadassDemon)
5 (MostEpicKindOfMajorDemon)
6 (GrossConstruct)
7 d8 (ScaryMindlessUndead)
8 (SummonedFireCreature) 
9 d4 (DecayingUndead) 
10 4+d4 (RelictArchitectFaction) cultists
11 (GoopyMonster)
12 (CrazyDangerousAnimalIntelligenceCarnivorousMonster)


1. Fuck all.

2. (AutomatedConstruct) attacks anyone without (EmblemOfRankInChurchOfLocalDeity)

3. (MessageDeliveringDevice) says to place (ValuableItemOrBodyPart) into a niche.
-If someone performs the action and makes a save vs device, a (EmblemOfRankInChurchOfLocalDeity) appears
-If they fail a (StigmatisingMark) is placed on the (ValuableItemOrBodyPart) and also d4 (AutomatedConstruct)s come from Rms 8 and 9 and attack.
_If--after 2 minutes--no-one places their (ValuableItemOrBodyPart) into the niche, d4 (AutomatedConstruct)s come from Rms 8 and 9 and attack.

4. If the (MeansOfAccessingThisArea) has been available for more than a day: 8 guards from (RelictArchitectFaction)
If it has not, the rooms contains (Demon'sName) a (KindOfBadassMajorDemon).

5.(EsotericName) a (StrangeKindOfWizard) is here and, if (Demon'sName) isn't in Rm 4, (Demon'sName) is here, too.
(EsotericName) is trying to deactivate the (MethodOfPreventingEntryToARoom) that cuts off access to Rm 41from this room and Rm 27 and will try to cajole the party into helping. (EsotericName) has (ThreeBadassMagicItems) and two (MinorMagicItems). If (EsotericName) must flee, it will be to Rm 7 or, if that fails, to Rm 6.

6.  Preserved but violently mutilated (CommonIntelligentLifeform) corpses--failed (ScaryMindlessUndead) from
Rm 24. If you ingest the substance coating them you have to save or become (ScaryMindlessUndead).

7. (DifferentKindOfBadassDemon) placed here as a guard by (EsotericName). Will attack any mortal on site and do little to protect (EsotericName) if they appear here.

8. and 9. Each contains 4 (AutomatedConstruct)s that attack anyone with (StigmatisingMark).

10. Locked--can be opened with (EmblemOfRankInChurchOfLocalDeity). Contains bones of the dead.

11. Storage. Contains (ACoolMagicItem) however it's cursed so if it is used by any but (IntelligentHumanoidSpecies) it will have a 50% chance of backfiring and hurting the user.

12. Damaged (Artwork) representing actions characteristic of (Alignment) any cleric of (Alignment) praying here for 10 minutes will have their spells refreshed.

13a-13b Cell off of 13a can only be opened with (EmblemOfRankInChurchOfLocalDeity). Otherwise touching them results in 8d6 (SomeKindOfEnergy) damage--save for half. Inside there is (AwesomeMagicWeapon) belonging to the (KindOfWarrior) in Rm 49.

14 Area at 14a controls cell at 14b. If two (EmblemOfRankInChurchOfLocalDeity)s are used here, a (MessageDeliveringDevice) will ask if 14b should be unlocked. Answering 'yes' will release a (CrazyDangerousAnimalIntelligenceCarnivorousMonster) from suspended animation in 14b which will try to eat whatever it finds. Closing 14b also requires two (EmblemOfRankInChurchOfLocalDeity)s--whatever is locked inside will be placed in suspended animation.

15. Two (AutomatedConstruct)s attack anyone without (EmblemOfRankInChurchOfLocalDeity).

16. Door to this room is visible and usable by creatures of (Alignment), invisible and impassable to those of (OtherAlignment), and visible but impassable to those of (ThirdAlignment). Contains fallen hero with 3270 gp and (ThreeGoodMagicItems).

17. Shrine to (LawDeity) and (WiseDeity), their statue (BodyPart)s are here. 30% chance of containing d8 (ScaryMindlessUndead).

18. A (KindOfFurniture)--using it prevents the user from (PerformingOrdinaryButNonSurvivalEssentialActivity) for 3o mins.

19. Contains 600gp, (EmblemOfRankInChurchOfLocalDeity) and (DeviceThatProtectsYouAndServesAsABadgeOfOffice). If (MeansOfAccessingThisArea) has been available for more than a day there are three members of (RelictArchitectFaction), one of whom is a wizard.

20. Four (AutomatedConstruct)s attack anyone with (StigmatisingMark). Any (AutomatedConstruct)s summoned by alarms trig- gered on the southern half of the level will be drawn from this room and/or from Rm 28.

21. Mostly empty. Clear liquid marked "In case of emergency" in (RelictArchitectFaction) language. Contains (KindOfIngestivePoison).

22. (AmbientDisturbingEffect) save or be disoriented. 4 (ScaryMindlessUndead).

23. Door to RM 24 is locked from the inside. Sign reads, in (RelictArchitectFaction) language "In case of emergency, activate (ArchitecturalFeature) . Out in the hall, there are 4 nooks, instructing the reader to perform the same action as in Rm 3.
1: If the user is a cleric of (LawDeity) or (WiseDeity), the northwest (ArchitecturalFeature) reveals a (SweetMagicWeaponForClerics). Otherwise, the (MessageDeliveringDevice) says “Intruders! Intruders!” to summon 1d4  (AutomatedConstruct)s (Room 28) to slay them.
2: If the user is (alignment), the southwest  (ArchitecturalFeature) reveals a (SweetMagicWeapon). Otherwise as 1
3: If the user is a cleric of (LawDeity) or (WiseDeity), the northeast (ArchitecturalFeature) reveals a (MagicItemForClerics) otherwise as 1
4: If the user is (alignment), the southeast (ArchitecturalFeature) reveals a (VeryCoolMagicWeapon). Otherwise as 1.

Make  wandering monster check each time a(n) (ArchitecturalFeature) is activated. It's loud. 

24. Any failed attempt to unlock or force open the doors alerts the room’s occupants. Prison containing (DemonPrince)--who is fucked up from being imprisoned. There are six (RelictArchitectFaction) hooked up to the prison being transformed into (ScaryMindlessUndead) in d6 rounds unless cure disease or neutralize poison is used.
(StrangeKindOfWizard) inside holds the keys to the doors and oversees this process, protected by 4 (ScaryMindlessUndead). The (StrangeKindOfWizard) has (TwoNeatMagicItemsOneOffensiveOneDefensive).

(StrangeKindOfWizard) will flee to Rm 26 if things go poorly and will immediately flee if (DemonPrince)'s prison is shattered. It will shatter if successfully struck (v. AC 0/20) with a deliberate attack from an enchanted weapon that deals at least 5 points of damage, or if the tube sustains 25 or more points of damage from being in the area of effect of spells.

If the holding tube is shattered, (DemonPrince) will begin to return to its former state, gaining 10 hit points per round until it reaches 100 and has full powers and intelligence, fucking everyone up.

25. 13625 gp worth of treasure.

26. 6 (ScaryMindlessUndead). Complicated barrier to next level down having to do with what happens in Rm 40 level 6B.

27. Area controls (AutomatedConstruct)s. Anyone with (EmblemOfRankInChurchOfLocalDeity) and (ItemFunctioningLikeAKey) can change the (AutomatedConstruct)s with a successful Int check at -4.   Each successful check allows a user to command them to attack a specific type of target or stop targeting a specific type of target as the user wishes—but not both. 
A (StrangeKindOfWizard) is here along with 2 (AutomatedConstruct)s. If the (MeansOfAccessingThisArea) has been available for more than a day there will be 4 (RelictArchitectFaction) guards, if it has not, the rooms contains the (MostEpicKindOfMajorDemon) from Rm 34.

28. Four (AutomatedConstruct)s attack anyone with (StigmatisingMark). Any (AutomatedConstruct)s summoned by alarms trig- gered on the southern half of the level will be drawn from this room and/or from Rm 20.

29. The hatch to this room is locked and barred from the outside. If a character presses themself (or is pressed) into one of the niches, they must immediately make a saving throw or become (alignment). The alignment shift is a zealous one, meaning that anyone who uses a pillar will no longer associate or cooperate with anyone of a very different alignment. The effect can be reversed through the use of remove curse or similar spells.

30. The hatch to this room is locked. Inside one of desk drawers is a(n) (EmblemOfRankInChurchOfLocalDeity). Books worth 5000gp.

31. Pieces to make (PrettyGoodArmor) and two (PrettyGoodMissileWeapons).

32. Angry (GreaterDemonOfSomeSort). Scent of burnt wood coming from Rm 33.

33. Brazier burning incense which causes (NegativeEffect) if a (SpellcastingClass) tries to regain spells within. 4 more blocks of incense.

34.  (MostEpicKindOfMajorDemon) 

35. Remains of dead creature wearing (CursedItem)

36. Scorch marks leading toward Rm 37.

37. (SummonedFireCreature) bound to remain within 100 feet of (HeavyButMundaneObjectHere) unless that object is destroyed.

38. Fuck all.

39. Mural of individuals suffering (MagicalPunishment) anyone observing the windowlike structure on the far wall must save or suffer that punishment.

40. Wreckage-fixable using tools from next level down.. (ItemFunctioningLikeAKey).

41. Barrier to entry has 3 states:
A-Impassable. It starts this way.
B-Anyone may enter, but only (Alignment) characters may leave. Achievable using mechanisms in Level 6b, Rm 40.
C-Passable to all. The bad guys on this level are trying to do this.

41a. Roll:
1-6 (LocalDeity) in (ArtificialBattleConstruct)
7-24 (StrangeKindOfWizard) with (FemaleName)
25-42 (StrangeKindOfWizard) with (MaleName)
43-60 (StrangeKindOfWizard) with (NameOfIndeterminateGender)
61-00 Empty

42.  (StrangeKindOfWizard) with (FemaleName) 25% here if not encountered in 41a, 33% Rm 45, 32% Rm 49, would die before allowing harm to come to (LocalDeity).

43. (StrangeKindOfWizard) with (MaleName) 25% here if not encountered in 41a, 75% Rm 45. Despairs of ever escaping open to possibility of mutiny against (LocalDeity).

44. (StrangeKindOfWizard) with (NameOfIndeterminateGender) 25% here if not encountered in 41a, 75% Rm 45.  Would sacrifice (LocalDeity) if it meant they could escape this prison.

45. (LocalDeity) if not encountered in 41a, 30% of being here, otherwise Rm 51. If here, (LocalDeity) will not be alone.  Whenever outside this cell, (LocalDeity) wears a (ArtificialBattleConstruct). Within his quarters, however, it is just a head.

46. Door to here is locked, (LocalDeity) has key. Bones of martyr. If an (alignment) worshipper of (LawDeity) carries a bone fragment it grants a (KindOfBoon) vs opponents of distant alignment.

47. Fuck all.

48. Circle on floor--any being not native to this plane who passes over its edge will become imprisoned and powerless until the circle is broken by someone not bound by it.

49. Locked; the key is kept by (FemaleName). An heroic (KindOfWarrior) is kept here and periodically tortured with (ExoticTortureDevice). If freed, the (KindOfWarrior) will ask for a weapon and help the party.

50. Stasis-(Device big enough to climb into).


51. Locked (the key is kept at all times by (LocalDeity). Circle on floor--any being not native to this plane who passes over its edge will become imprisoned and powerless until the circle is broken by someone not bound by it. Inside the circle is (AngelicCreature) trapped and opposed to (LocalDeity) who'll help anyone who isn't (ThirdAlignment).

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